Created Saturday 23 September 2023
- They can surrender, but only to jump in close, neverto fight for an other side.
- They have no negative mods for being wounded. Their critically-wounded mods are those normally for wounded.
- They gain 5 OP for each HP lost (well, unless dead: Those OP are for that unit only to use for the length of that battle only.)
Not sure what to call them, but they're modeled on raptors. I came up with them when thinking about what would happen between two alien races where it's infinitesimally unlikely they're even close technologically or ready to fight to a stalemate. The only survivors of the vanquished race--it seems to me--could very easily end up in a role very much like dogs or cats to us (arriving there though the same general evolutionary trajectory).
It wasn't until later that I realized they resemble the Vargr of Traveller (which I was reminded of when I ran into that old custodian from Cedar Cliff at that game shop in Lemoyne with Eric^[Not during high school, then? So when Eric was a baby? Ah, how memories both fade and change...]. Wow, what a moment.) Ah well, that's convergent evolution for you.
[And the music segues from Physical Graffitti to Sous le Souleil. as I write now about Buzzkills.]
Religion
- This is for the playing playing them to decide.
- This must be whacked. Totaly bonkers in the sickest ways they can think.
- The whole gaming party all decide how crazy and depraved it is. (I.e., all players and the GM all acting as equals) They then bargain on the number of OPs that Buzzkill player gets as reward for their religion.
- They must recieve at least 5, and can get up to 15? (It's for the whole campaign, so maybe a fairly good number)
- The Buzzkill player can offer to add addition, deleterious in-game effects/rules in exchange for more OPs. E.g., that Buzzkills can't attack enemy units that are four hexes away (but for some reasonly stupidly justified by the reilgion).
- But, these negiotiated rules need only be conveyed to the GM. So, somehow the GM has to negotiate into the bargaining OPs or something. Yeah, maybe that simple: The GM writes down (that no one can yet see) how many additional OPs it's worth. They declare generally how good it offer is, and they then also say if their vote will be pro of con this deal. (Which is, of course, normally the tie-breakiung vote.)
- Mostly, these proffered in-gzme deficits are really wird flavors given to X number of OPs. And yeah, the number of so-flavored OPs can be bargained (with the non-BLuzzkill players not knowing the actual nature of the "weird ask")
- And yeah, I'll see what I can do to give an example, but please just run into your own rabbit/butt hole with it.
- The whole gaming party all decide how crazy and depraved it is. (I.e., all players and the GM all acting as equals) They then bargain on the number of OPs that Buzzkill player gets as reward for their religion.
Combat
- Buzzkills get 4 APs per round (not 2), one of which is attack-flavored (and so wated if that unit doesn't attack that round)