[ Prev ] [ Index ] [ Next ]

D10

Created Thursday 10 August 2023

Figures on a field, but often with bands of fuzz around them. Layers of defense. Such as that how things are in the story-line means that that character has a situation advantage. Lie, a Decider in their ship would have a base 4 OP added to that scenario with mods for how well that Decider (or their ship if it's a space battle/scenario. e.g,. the Joy in it's element would get the max, +5)

Anyway, I'm trying to keep the mechanics Traveller simple. I'm thinkiing 3 Hp for most things, but varying levels and types off "armor" that all revolve around OPs. OPs can be used eitehr for attack or defense, although some are "bound" to either (or usable only in certain situations, like cna only used used for defense or only come into play under certain circumstances.) Maaaybe add in a Wesnoth "terrain/situation" multiplier, but I do want to avoid the creep that's already settling in to complicate things. Maybe jsut relegate terrain/situation modifiers for the advanced game : )

Action Points

Movement

I've got to work this out more. Right now, I'm thinking that it's a hexogonal map.

Combat


General Rules

Defense

Surrender

Disposition Revelation

Fogs & Cloaks

Suppression

Melee

Distance


Intra-offing and Distance Modifiers

Wounds


Wounded (character reduced to 2 HP)

Critically Wounded (character reduced to 1 HP)