Created Sunday 27 August 2023
OPs; APs; the ellusive MPs; heck, even HPs, they can all be "flavored." In fact, they alwys are since a point without any flavor is vanilla.
The main way this is used so far is to "encoumber" points in battles to be either only towards movement, attacking, or defending. I've variously called them defensive OPs, APs, MPs, etc. I've settled on:
- Action points are given to each unit every round of combat.
- The default is 2
- But things like armor can make it more. YUou can have, e.g., "Bicarbdoe armor: +2 AP for defense"
- Opportunity points: The game's currency. Points that can be stored and used between scenarios and across campaigns. Sometimes they come already flavored, but normally these start totally vanilla and can be used anywhere for anything.
- Hit points: Usually start vanilla (or, well, maybe pork flavored), but can be flavored, e.g., by Blattid attacks.
Ways points can get flavored
Blattids
- Blattids can't really fight. Not head on. Instead, they make lerp skill rolls. A successful roll gives them an increasing range of options they can choose from to flavor an opponent's HP:
1° Make it reveal the unit's disposition after 1 turn
2° Make it unusable during the next turn (unir qould die if the other HPs run out during that turn). If also in the front line, then takes a "blank" spot: That unit has its front-line spots reduced by 1
3° Make it always appear in front-line points
4° Make it unhealable
2° Make it unusable during the next turn (unir qould die if the other HPs run out during that turn). If also in the front line, then takes a "blank" spot: That unit has its front-line spots reduced by 1
3° Make it always appear in front-line points
4° Make it unhealable
- Except for 4°+, damages, the flavor is removed when the HP can bve healed
- Subsequent successful lerps can let the Blattid change the effect based on the range of that roll