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Superluminary Drives

Created Friday 08 June 2012

Four types of faster-than-light (FTL, or fettle ["to put a ship in good fettle" means to equip it with the best FTL drive. A ship in good fettle is a very fast ship, capable of long (and thus fast) FTL channels) channels:

By also using a time-phase loop, the energy needed to make the teleportation (which, like the punch jump drive, is essentailly what it is) is mostly the energy it produces: It requires and produces a prodigious ammount of energy akin to that needed by the punch jump dirve, but by curving time it uses teh energy it produces as most of the energy it needs to teleport. Unfortunately, it moves thigns particle by sub-atomic particle, and all matter and energy that is moved fundamentally dispupted: turned to sub-atomic dust.

The field in which it moves particles travels and acts a lot like a gas cloud, though. So, it is used as a relatively slow-moving (and utterly invisible) wave of destruction. Only a second or so after the wave has passed it is clear that all in its path has been destroyed.

The one way it _is_ noted is that it produces a blast of high-energy radiation in the opposite direction of the path of the wave. So, it looks like a lot like a failed burst from an impulse AM-drive.



First created 2012, hun? Yeah, been a while since I've given more thought to a pretty fundamental concept.
Anyway (2021-12-29), human jumps do take a lot of energy. In fact, the inefficient use of lots of energy is a core aspect of human dech. Sher, how current Zeitgeist of me, but I don't think it's one we'll soon shake voluntarily.
But instead of being one-shot jumps a la Asimov, it's the creation of worm holes. That last for so many jumps. How many? Depends on several factors, most of which humans are really trying hard to figure out.

And their slow understanding of them is an other part of the story. And yes, the desperate struggle to learn about what the heck just happened is a big part of the story.
Other ways this manifests is:
Anyway, one part of the equation of "punch jumps" is that the wormholes produced erode, and erode most quickly by subsequent jumps. Each jump make the wormhole less safe and able to carry a somewhat smaller payload.
And sudden, unexpected, massive decreases in one or both of these aspects gives the humans clues to how to make them---even as it closes the door to the stars that much more: We understand best by loosing what we built, but being confined that much more to where we are: Earth, some far away point, the middle of nowhere.
The aspect that is known about them is that the number of jumps that can be withstood by the wormhole is some function of the square root of the distance it spans: Wormholes to farther points can only withstand a fraction of the jumps as wormholes to points much closer.
But wormholes do emit a lot of radiation. The energy used to travel them is either very inefficiently used or just expelled massively upon arrival. Yeah, jump points make good bombs, and every entrance of ships, cargo, etc. is prefaced by a massive flood of radiation (outward, the incoming materielle only gets a tiny fraation of the radiation.
So: