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Crabs

Created Thursday 06 January 2022

Robots with surprisingly good forward agility and amazing lateral agility. Their sensors are also the best of the Three Guadrians of the Hägg. (I mean, all the Snail needs to see is something to shoot.) They're not as well protected as that Snail's, but they're still tough enough that they too are kept on the target whenever possible. And so, of course, the main defenses and offenses are arrayed around that bank of sensors. Crabs dart and feint and lung (or grab from the flank with their large "claws"). Crabs are the Marines of the trio. The more expendable than you're allowed to publically admit, the most mobile, the most worth telling stories of their pilots.

Oh, but sorry, they don't have pilots. The trio is all AI. They simulate some human thought, but they're not very good at it. And since even (especially?) the best AI can also do some really dumb things some times, and since the Crabs are jumping around doing more things, Crabs do crumble more than the other two.
So, yeah, not as much care or material are put into a Crab. They more the equivalent to an old heavy-armor army (like the Nazis) in strength on the field. All of that wrapped up into one chunky fella, but still the mass and "trying to command a continent" strength & firepower. (So a Crab versus the Nazis? It'd be about a coin flip to see who'd win. Hope it's the Crab!)
And that's a pretty popular "game" played (or simulated for homework) among cadets in military schools. In a Steve Jackson O.G.R.E. sort of way, to accurately simulate the Thrid' Reich's army agasint an equally-well simulated Crab. The only difference is that a human really is now also helping guide its AI.
And anyway, all three are built to work in environments so hostile (in enemies and/or environment) that humans can't live their long enough to be worth paying for the flight there. Jumps are expensive. And it's easier to design a shipt that can withstand a jump than it is a squishy human.