Created Sunday 23 October 2022
Aka The League
— Those I write about do not all live at the same time. Space is vast and battles are long. (Widely spaced in a battle terrain that can essentially time travel back in information.) I am trying to write about the greatest---or at lesat, most consequential---Deciders. Fei and Grey Wolf seem to be the first. She near the beginning of the crescendo. Him as it's all falling apart.
Surprised this doesn't have a page yet. (And it well may in here somewhere)
Humanity has already adapted pretty well to the Anthropocen^[Which will exist wtih or without us now. Humans (I mean here in 2023) have already irreverisbly altered the earth's planet-wide ecosystem enough that there will be a measurable change in things---weird things---across all strata laid down by this moment in earth's history.]. So, at least they do have a stable world to fall back on. Even if, um, they were getting a little low on resources to maintain their current lifestyle. That "reduced-resource version of the current lifestyle" is humans no longer able to exist on a consumer-based economy. There was pre-Industiral; those who study this moment call it the post-Capitalist Age.
By Edict, a Decider must have a close association with a major AI. And their inclusion into the Region of Safety must have been made by a super majority and is for life. And they are to be granted three things:
- Access to their chosen AI at all times
- Free passage
- A ship of their naming
The only ones with their own ships. By that I mean that no one else can prevent them from making a ship of their chosing. Sure, they need the resources to pay for it and its upkeeo (everything is harder in space; building and maintaining a ship like that is all done in space). But if they want to have a ship that at least has an external hub that looks like a Tin Tin rocket (with a few probes retrothusters sticking out through open holes), then no one else can stop them.
INterstellar war is done in as few steps as you can take, and being able to make sure that each step doesn't slip. Every battle is a major battle. And usually atually fought with very few ships. Not much excess to throw around in most systems. There aren't a heck of a lot of Forrest Planets of Endor out there. (Although that was both a brilliant idea and a typically Lucas-stuipid idea. He was great at one evil Jungian archetype, but really kinda sucked at most other ideas. Star Wars was cool in one way. It was just than made marketable by everyone else.
I really am surprised that I don't think I've ever written this down yet.
Yeah, I am surprised I havne't written this stuff down already. It's so central: It's always there.
The best weapon humans can form. They who decide where to hit with what they've got. Weapons pool, give me what you got (and make it easy to teach me quick to use well what you got), and the Deciders will decide how to use it in battle.
Space combat is like samurai. Those knights so bad ass that they could build deadly steel blades, but only had barely enough iron to do it with (Japan's not an iron-rich country (or so I understand, maybe incorrectly)). So they couldn't splurge much on iron for armor. They found very deadly weapons (their swords and swordstaffs) that could kill in one strike. Because they didn't have enough for two strikes. Sticking around for two strikes takes armor. Three takes more. How long do you want to stick around---especially when you're so far out that we really just barely gave you enough to get back. Do what you're going to do and get the fuck back or plan to sustain yourself there forever (or, well, until you redvelop the ability to re-prodicue Deux drives so you could eventually get back (or, well, O.K., maybe your grandkids)). Interstellar combat, if it ever comes to be, will first and probably forever be that of knowing with pretty darned good coordinates of where you want to fly out to and back (there's a lot of there out there). So the single most important thing about effective interstellar combat is knowing where you're going/hitting/attacking/invading, because if you miss, you're out in the middle of nowhere out there. And you better be damned sure of exactly where if you want to have any hope at all of ever being able to go back ("miss by a little, miss by a lot" kinda applies when you have even dozens of light years to go on a lowly Deus ex drive). And it's not like what you know about what's out there in the last, say, 100k light years---unless you sent out a stationary probe (i.e., in the "sorry, but at least we gave you the instructions and enough to mine to eventually build the equipment to build your own Deus ex drive factory" category) out in that exact direction (closer you hit, the more recent your recon about that area). So, a lot of space exploration, let alone colonization or effective warfare, is knowing where to go. Using the knowledge you got (I think there's a very earhtl-like planet that I don'tthink is inhabited (or hasn't been inhabited for long, say <500 years) by a dangerous alien species.
To put all of that information together and figure out what the heck is going on and how to respond accordingly.
No, but he doesn't want to be the ones who have to watch that part of Humanity die. Even in the face of possible species extinction from what we've brought attention to out there.
But still couriers have nice ships. Standardized for planning across combats, but still their skills comes to matter in the planning of which pilot goes where.
Even though they must be given "free passage" (no, sorry, not as in beer---although a brewery is one of the industries you'll be producing there anyway), there must always be a few Deciders "at home." But it's quite a shaming to be a homebody for long. Being called a homebody is often a pleasantly-give but incisive insult. But that is the point that must be held above all. You must have there your strongest, or at least have them close enough that they can return home.
The schools that divide the Couriers also have sway in the home-linked vs. far-reaching Deciders. The home-linked are more often Statisticans. And so are the far-reachers---except that they also have a growing number of Oughtas. "The bot's on top with those Oughtas," Statiticians say.
There are two "understood" criteria for becoming a Decider. Understood in the sense that they were never laid out or really written about, but assumed in much that was written. the invisible Zeitgeist.
- Must having the mental strength, agility, and endurance to hold a position in the Anothropocene. The Defensible Position
- The acumen to use it in ways that are among the most beneficial to Humanity (yeah, a criterion they're also in charge of vetting for benefit...)
- Can admit it when they are wrong. They must have at least that personal strength.
The Defensible Position
Every Decider has proven themselves to be able to defend themselves. To assert and hold a position. For every Decider there is a "position"---a location, situation, source of knowledge, etc.---at which they cannot be dislodged. They have all shown that with their deeds.
What that is, and the strategy they used to successfully defend it, are part of what makes each who they are and what society is (should be?) within as a constellation of positions---what Humanity becomes when lead by Deciders.
- In my pathetic self-fan-fic ("selfanic"?) way, Grey Wolf is an assassin. Never tips his hand, never moves where he knows he'll be seen. And so not who you'd expect that from.
- To speak in my own defense (always a fool's errand): Yes, most of my attacks have been unrestrained. But I really do very rarely strike. Sure, only when I am damed sure I can hit and not get hit, there are rules for fights. And then there are fights. But among those opportunities, only a handful of ones actually done. A lo
- Fei Lung, the poor thing. One of those awesomely powerful woman who just burn themselves up. The patron saint of Shielas, Jennas, and Martha Manns.
- The Hagge Hammer. Nope never invited into the Decision, and long since learned not to give a fuck if whatever that was meant to mean he had to leave his chosen position. He's sitting there. You go and try to stop him doing that.
- The
Brethren of the Background Brother Background. Those who belong to the scholarly lineage of the fact that you always need at least one other person to be (or not to be) the other person. You can't write without their being an other. The fact of the existence of writing denotes the existence of an other. And yeah, in some form or the other (maybe graven in some cave or layered in geologically-detectable plastic) there will surely be something still written somewhere in the universe. Or we'll've reached that phase in which the stars go out. After which point no sentient, sub-light being could ever even know there had been stars since that information all spread away, the universe growing greater than the speed of light. The Heat Death. The Brethren dies last. Of that much we can all be sure. And that sure doesn't mean they go out in style, but it really won't matter. It literally won't. It defines the point at which it stops mattering. When they die, that means we'll all already be dead.- So, kinda sucks to be them, you know? I know, don't see them crying much now, but to be sure of the loneliest and probably the shittiest of deaths isn't exactly a pleasant thing to be sure of.
- Peter Parker. Maybe it's he who works with Deathclock. Both prescient in their own ways. He who makes good decisions. Of course he is among them, even if they aren't all him.
Why Deciders?
I well may have said this before, but this is also even more likely to be among the thoughts I don't ever write down (and don't those poor mayfly thoughts always outnumber us all?).
But here's my thinking about how to make Deciders a pretty not worse than some future paths we coudl take. Really, would that be among the worse ways to govern humanity? Then why not let it? Seriously.
But still it feels weird (and weird given my life's own evoluation around me) to also be among them. I am where I always wanted to be. I am here. At my position.